Who am I?

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Well, I'm glad you asked!My name is Clara, and I'm a Graphic Design and Media Arts graduate with a passion for digital illustration and an eagerness to express my ideas through several mediums. My experience spans branding, character illustration, animation asset production, and 3D modeling.I have always enjoyed exploring different creative disciplines and finding ways to bring ideas to life. Hopefully, by viewing my portfolio you will find that my knack for imaginative subjects conveys my appreciation of design fundamentals, technical workflows, and cohesive visual presentation!I'm particularly interested in opportunities involving graphic design, digital illustration, and creative projects that bring communities and ideas together.Areas of Interest: Graphic Design · Branding · Digital Illustration · 3D Modeling · AnimationContact:
email: [email protected]


Program Experience

My Illustration work is mainly done in CLIPSTUDIOPAINT, however I have experience in these as well

clipstudio paint

adobe photoshop

adobe after effects

substance painter

adobe illustrator

adobe indesign

maya / blender

unreal engine 4

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Illustration & Digital Art



3D Work & Animation


Blender Experience

A lot of my experience in Blender comes from the creation of mods for the online video game Final Fantasy XIV.

I have learned to create blendshapes for clothing interactions (gloves layering over long sleeves, for example), and shaping clothing over dummy models with proportional editing and sculpting tools provided. I have also been able to create entirely new pieces of clothing through the porting of available models into Blender and taking the bits and pieces I personally like and mashing them together (lovingly called mashups). There's also the learning of assigning game attributes to pieces to create toggle-able parts of gear, which adds to the variety!

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Dicord Emote Commission

Table Prop

MAYA / Substance Painter / UE4

Yep, it's exactly what it looks like. A table!This course at SNHU was by far one of my favorites, with the instructor providing step-by-step video tutorials on the appropriate industy-level workflow we used throughout the course. All models started off as low poly designs in MAYA that were carefully UV unwrapped, made into a slightly higher resolution, and then exported to be sculpted and have their layers mapped out for material painting.I was fortunate enough to learn about new processes, such as baking sculpts so that detail could still be retained even on lower-poly versions of a prop. This helps preserve and maintain the illusion of depth for things such as chipping, carved surfaces, dents, and more! We were even able to learn how to make metallic and rusted surfaces, which was really fun because I've always wondered how such varying textures are all able to exist upon a single surface / model.

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Dicord Emote Commission

FREAKQUENCY | Game Jam

ClipStudio Paint

In April 2026, myself and three other friends decided we were going to try our hand at the Ludum Dare Game Jam. It was our first time working on a project like this together, and I was in charge of the main asset production of visuals for the game we would make: Freakquency.
All of the art was created in ClipStudio Paint and delivered to my teammates who then created maps, sprites, and obstacles that would ultimately be what led to our project being realized.
As you will notice, the assets are mainly black and white due to only having 72 hours to finish the game and being the sole artist.

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Dicord Emote Commission

Zine Proof-of-Concept

This is a proof-of-concept test magazine made for a fictional menu through the use of HeyZine and its provided editing tools. The intent of the front page calendar is to provide a user-friendly experience by speedily going to the desired 'daily menu' (try clicking on '3'!).To Navigate, please click or tap the left and right edges of the page.
Additionally, making the zine fullscreen will show the pages in spread format.
Were this a fully realized menu, the upper branding would have a quicklink back to the beginning of the zine as well, making it even more efficient to navigate. Graphics were made with free-use materials provided by Canva.


Capybara Tote Bag

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Dicord Emote Commission

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Dicord Emote Commission
Dicord Emote Commission

TOWN Restaurant Branding

Graphic Design

The objective of this course was to use a branding guide, which was a first for me, in order to make a number of presentable elements that could fit the theme and message of the brand in question. We had to choose between 'Pasta Amore' and 'TOWN Restaurant', which I chose the latter of. And honestly, I'm so glad I did, because the cool color palette was really nice and refreshing to work with.I created several designs, being a table tent, a restaurant menu, and a folded menu for this assignment. We also had to create multiple markups to explain our decisions, which you'll be able to view below!

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Voiceless Tales Poster

Graphic Design

Basic Design and Color Theory is an intro-level class that was focused on allowing students to use creativity in order to create imagery personal to them / a brand.For my project, I decided to create a poster for an imaginary Graphic Design company that was based off the name of one of my other 'brand ideas' that I have had in the past. Since I like to go by 'Voice of Time', I decided a company I ran could realistically be called 'Voiceless Tales'. The meaning of the name is around the idea of a lot of online media, such as illustration, not really having a literal voice, and yet they're still able to tell a story/narrative that interest people!You'll find a lot of the imagery that goes with my preferred themes in this image, mainly being the stars and space. Hands were used to signify the manual part of the labor that goes into design, and of course a distant imprint of a pair of lips to be a fun 'callback' to the name of the company itself.


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Personal Branding

Graphic Design Mock-ups

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Dicord Emote Commission

Voice of Time Print Materials

Graphic Design

One of my courses, Advanced Digital Imaging, was very intensive and focused on developing the brand that I and my classmates wish to convey in the professional field. We explored by creating a number of important materials, from our personal logo, to business cards, letterheads, and even a leave behind piece that could leave a strong impact on a potential employer.The logo required us to use Adobe Illustrator, which was definitely a program I have had a very rickety trial and error process with to get my logo just right. I'm very pleased with it, though! And I believe that its rounded nature helps my logo feel fun and approachable. My other materials were primarily made in Adobe Photoshop which, by this point, I think I've become quite fluent in its use. I also utilized my favorite illustration program, Clip Studio Paint, in creating my leave behind piece!

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Dicord Emote Commission

Dicord Emote Commission